유니티 공부중인데


  • Level 2

    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;

    public class 라이트 : MonoBehaviour
    {

    private Light theLight;
    
    private float targetlntensity;
    private float currentlntensity;
    
    private void Start()
    {
        theLight = GetComponet<Light>();
        currentlntensity = theLight.intensity;
        targetlntensity = Random.Range(0.4f, 1f);
    }
    
    // Update is called once per frame
    void Update()
    {
        if(Mathf.Abs(targetlntensity - currentlntensity) >= 0.01)
        {
    
            if(targetlntensity - currentlntensity >= 0)
                 currentlntensity += Time.deltaTime * 3f;
            else
                 currentlntensity -= Time.deltaTime * 3f;
    
            theLight.intensity = currentlntensity;
            theLight.range = currentlntensity + 10;
    
        }
        else
        {
            targetlntensity = Random.Range(0.4f, 1f);
        }
    

    }뭔가 계속 틀려서 오류가난다는데 먼지모르겠어요
    https://www.youtube.com/watch?v=CJm1vsbh_78&list=PLUZ5gNInsv_PR72-V9bTABaZu2py4DJq8&index=7 분명 이거 보고 따라했는데

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